States is a 3D third-person parkour game built around one core idea:

your body IS the puzzle.

Switch between three physical forms on the fly and use their unique 

properties to get through each level.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🟡 BALLOON

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Light, bouncy, and floaty.

- Bounces automatically off the ground — but loses height each bounce

- Hold SPACE while falling to glide and slow your descent

- Time your SPACE press on landing for a Perfect Bounce — full height preserved

- Chain 5 perfect bounces in a row to build a Combo multiplier

- Bounces off walls too

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🟢 HUMAN

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Balanced and agile.

- Double Jump — press SPACE again while airborne

- Slide — press LEFT CTRL on the ground to dash forward low

- Ledge Grab — automatically catches ledges when you walk into them in the air

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

⚫ IRON

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Heavy, powerful, unstoppable.

- Slow to accelerate and slow to stop — momentum matters

- Ground Slam — press LEFT CTRL in the air to slam straight down

- Slam landing shakes the camera and launches nearby objects

- Breaks special platforms that nothing else can

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

CONTROLS

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

WASD        — Move

SHIFT       — Run

SPACE       — Jump / Glide (Balloon)

LEFT CTRL   — Ground Slam (Iron)

Q           — Switch state forward

E           — Switch state backward

ESC         — Pause

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Each state has traps designed specifically for it.

Gas clouds choke Human. Pressure plates react to Iron's weight.

Wind currents only carry Balloon.

Think fast. Switch smart.

Published 1 day ago
StatusIn development
PlatformsHTML5
AuthorMCApro
GenrePlatformer
Made withUnity
Tags3D, 3D Platformer, Parkour, Physics, state-switching, Unity
AI DisclosureAI Assisted, Code

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