States
States is a 3D third-person parkour game built around one core idea:
your body IS the puzzle.
Switch between three physical forms on the fly and use their unique
properties to get through each level.
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🟡 BALLOON
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Light, bouncy, and floaty.
- Bounces automatically off the ground — but loses height each bounce
- Hold SPACE while falling to glide and slow your descent
- Time your SPACE press on landing for a Perfect Bounce — full height preserved
- Chain 5 perfect bounces in a row to build a Combo multiplier
- Bounces off walls too
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🟢 HUMAN
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Balanced and agile.
- Double Jump — press SPACE again while airborne
- Slide — press LEFT CTRL on the ground to dash forward low
- Ledge Grab — automatically catches ledges when you walk into them in the air
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚫ IRON
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Heavy, powerful, unstoppable.
- Slow to accelerate and slow to stop — momentum matters
- Ground Slam — press LEFT CTRL in the air to slam straight down
- Slam landing shakes the camera and launches nearby objects
- Breaks special platforms that nothing else can
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CONTROLS
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WASD — Move
SHIFT — Run
SPACE — Jump / Glide (Balloon)
LEFT CTRL — Ground Slam (Iron)
Q — Switch state forward
E — Switch state backward
ESC — Pause
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Each state has traps designed specifically for it.
Gas clouds choke Human. Pressure plates react to Iron's weight.
Wind currents only carry Balloon.
Think fast. Switch smart.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | MCApro |
| Genre | Platformer |
| Made with | Unity |
| Tags | 3D, 3D Platformer, Parkour, Physics, state-switching, Unity |
| AI Disclosure | AI Assisted, Code |

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